The Tile Room
Meet every tile family and quiz yourself on the rules everyone gets wrong: which dragon goes with which suit, and what jokers can and cannot do.
The Card Room
Learn the card's sections and practice reading racks: see 13 tiles and name the section they're chasing.
The Charleston Room
Work through real deals: pick 3 tiles to pass and compare your choice with the coach's, reasoning included.
The Table Room
Keep-or-throw judgment for real games: flowers, joker swaps, exposures, and safe discards.